ghamorra wrote:
I posted this on another thread. Game engines are always a work-in-progress. I used an analogy of a car. You can spend millions of dollars and many years re-inventing the car but when all is said in done it will look almost exactly the same as it did before.
Or, you can strip a current vehicle down, replace new parts and add some to increase performance, add a new interior complete with new seats, dash, and electronics, give it a new paint job, and spend half as much money and time but still have an equally performing car.
Your choice
Very true however with each new car, they change the looks of it to look better and in some cases worse than the older models.
With Call Of Duty instead of improving the graphics properly they poorly implement new features to try and make it look better but it actually makes them look barely any different.
Yes the graphics are slightly improved on Ghost's compared to Black Op's 2, however it's not that much better considering all the potential they have in the new consoles and the reason for that is that, they are releasing Ghost's on the older consoles which means they have to develop the game for the older consoles and then port it across to the "next gen" consoles and implement the new features, that they have available.
The issue is that the engine being used is so old and poorly optimised for todays hardware that it means that whilst the games still look poor they each year use, more resources than a older game with barely any improvement in graphics.
With a newer engine, they can get the same performance with using less resources because the newer engines are better optimised for the newer hardware, and offer far better looking graphics at the same time.